Hey guys, I am new to modeling, especially in 3DS Max. I would love some feedback on a prop I am modeling: Its suppose to be a weapon crate from Borderlands :)
Some cool models... I think I like some of these better than many of the Q4 models. http://www.worthplaying.com/article.php?sid=33650&mode=thread&order=0
I am working on a balrog model in my spare time. I did a quick render and concept from the 3d model first and now continuing with the model itself. C&C are welcome..
Hello Guys, This is a model I created in Maya. Please give your precious feedback and let me know what do you think about it. Below is the reference on which this model is created.
Hello Polycount!! I am slowly learning new things with 3dsmax :) and i am loving it! I am here today with a small Favor to ask, This is the first image of the model, It is a front view This is a back view of the Model This is a Top view of the model This is a Bottom view of the model The next 2 images are Random angled…
I was wondering if there is a good way to bake in the detail from a high res model to low poly one. I'm not refering to normal mapping. Let say you model a hi poly tank, with the intention of using it to generate the texture of a low poly model. You take the time to model the bevels so it catches the highlights and all…
model I've recently read and reread the book Ready Player One and decided that I would make a series of models based on the scenes that are in the book and or just models. This is the first of several models. I am also planning to maybe make a short game around all the models that I will produce. Hope you guys like it.…
Use the character you have modeled as a reference. Decide what you like about the design, research your subject and make a kickass character using this model and what you have learned from it as a guide. Models made from tutorials don't really make a splash in portfolio land.
So I'm fairly new to 3D modeling and as I want to learn to model buildings in general I was wondering if I should be using the "Smooth Mesh Preview" in Maya at all or not? When it comes to modeling houses, bridges etc. is it ok to not bother about smooth mesh and model things "as they are"?