Np, FAT_CAP, glad to be of use Lovely brushwork and color palette Gauss! *saves to inspirations folder .. quickie texturing/rendering wip on mudbox headsculpt I did time ago. Not gameart, but anyways :poly114:
Hey! Calling this one done :) Stylized wooden planks Substance Designer material. Rendered in Marmoset Toolbag 3. 2048 x 2048 textures. > Check it out on my Artstation < #gameart #MadeWithSubstance #SubstanceDesigner
I realy like your wooden gun, very creative design and nice shapes :) If you push your material definitions a little bit further, you have a nice piece of gameart :thumbup:
This is my first progress screen. ~6000 tris. This i work for my future gameart portfolio. Do you think 6000 tris is to heavy for at next-gen game prop? (xbox 360, ps3) Is 2048*2048 textures a bit to much?
Hi there. This sketchbook will not be about myself. I want to present here some gameArt stuff we r working on @Afterfall. Actualy I have oportunity to show gameplay movie from postapocaliptic horror-shooter. http://vimeo.com/16958260 comments are welcome :)
Sigourney Weaver - Alien Suit Hello Here is my sculpt of Sigourney Weaver Based on the concept art by Neill Blomkamp. Sculpted in Zbrush, post production in Photoshop. This will be converted to gameart later on. Cheers! \o/ https://www.artstation.com/artist/oliverp3d
Most of it is online now, so time to start the fine tuning. Jon Murphy gameart portfolio I already know about the first two shots in the Renderware FPS level being incredible dark. Price you pay for working on a laptop...
The Foundry is seeking pro gameart to be included in an upcoming Modo reel. Check The Foundry forunm's News & Announcements for info, release form and contact person. Credit on your cv/resume not a bad idea with a major brand such as The Foundry.
Update 05 - Lunar Silver Star Story - Alex Noa - GameArt - Beauty Shot / TurnTable / Uvs Breakdown Hello there folks! As promised here is the Beauty shot, Turn Table and UVs Breakdown. http://youtu.be/tCErjoa738Q
This has to be it, guys. I think removing shading is the key judging from those examples, good job Pior & Muzz. Subtractive art instead of additive. We need to stop thinking so 'western' about our gameart ^ _ ^