To be honest after reading all of this i still don't understand the problem. All those creases, seams, misaligned pixels along seams? What? I once did a lot of sphere mapping , sky domes etc. Texture baking tools could solve all of this . Padding fixes the seams. Normal transfer from hi res sphere fixes any vertex shading…
I am not sure if you have ever textured something before, that is what I am getting from your posts. Firstly, if UV hulls are overlapping they will share the texture that is in that space. So if you have detail that is intended for her chest that will show on any other UV that is in that same space. The reason for…
So I want to add a toon style character in to the UDK engine and animate it. However this toon character does not have perfectly spherical eyes rather it has flat eyes. Which I could animate in a modeling program with the help of lattices or FFD boxes, but that does not transfer to UDK. Or I can animate it my animating the…
I'm in the process of trying to take my own original character from Softimage/XSI 6 and make it ready for full facial animation and lip synch in the Source SDK Face Poser. I've been using the tutorials "Character Setup Overview" and "Character Facial Animation Shapekey Set" from the Valve Developer site, which have been…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for SeniorSurfacing Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
The Intelligent Design mod team is looking to expand again. As we continue to complete various aspects of the design, backstory and concept art we find outselves needing a few exta pairs of hands. Currently we seek: 1-2 Object Concept Artists We need individuals who can create realistic and detailed images and are able to…
http://img42.imageshack.us/img42/2826/sphere1.jpg http://img132.imageshack.us/img132/9771/sphere2.jpg I have the animation from the simulation baked onto the joints and the geometry is smooth binded to the joints with an influence of 1. I see that the joints animation does not actually work. The channels for the joints are…
If you are focussing on animation then why don't you take some pre-made chars and rig and animate them? This has two important advantages: you learn to animate characters with proper proportions (which can be entirely different, trust me) and nobody's gonna run off before even seeing your animations because the characters…
another one started: 1977 triangles (still have like 23 triangles left [and some to clean/ reduce up]- so maybe I´ll add some smaler details) regarding animations: are the animations vertex animations? (so that it has to be 1 mesh with a skin modifier to be exported ? And what about the car loop animations what frame range…
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…