It's not canceled, it's in a minor limbo. They are trying to iron out the financials again, as well as bringing in another writer to tweak the script. And the reason studios aren't "lining up" to make this is the price tag. Due to Microsoft's demands on the project, the movie has a price tag of about $325 million. That's…
Lots of heavily scripted gameplay, quick time events, derivative shooter sequels, hardly any ip's; I really wasn't thrilled with this press conference, especially as a read of the current industry. All the AAA footage they showed would have been better off properly produced in a movie.
In the Hypershade, you can right click on a material and get a selection of everything it's assigned to. This button grabs all materials on an object (but not face selection). You may want to check out Material Manager, super super handy script by Bartalon, it auto highlights materials in the list based on selection.
Thanks Arcanox, the axis constraint did the trick. Still seems like a lot of work dragging the first vertex to the 2nd vertex you want to align to, especially if there are lots of verts involved. I dunno if they have a Max script that makes this more efficient but I guess this will do for now :/
Looks good to me, i assume there is not bottom ? anyway your uv islands need to correspond to the smoothing groups, so for more complex objects i'd suggest you unwrap first and just use a script, uv islands to smoothing groups. I added some more tips.
ok ... did you have a solution for UV channel swap? I also noticed you fave'd this plugin on creative crash (I swear I am not stalking you.) ... did that help? http://www.creativecrash.com/maya/downloads/scripts-plugins/c/ase-file-export-for-maya
I've never really liked Max's local extrude, works accurately for me about half the time. I would recommend Illusioncatalyt's extendsurface script, been using it for years in production and it's a good alternative to max's if doesn't give you the desired results.…
Hi , I've reset xforms, did the box trick, exported to other formats and re-imported, I've flipped/unified normals with an editable mesh modifier under it, I've tried kidnapping it's kids and sending a ransom note; still no luck. I wonder if these needs a script based solution.
@Larry I tried to search some scripts or plugins for cable but I didn't find. So I created about 10 different cable assets and did copy&paste. Of course it's not fit many times. In this case I used maya soft selection and tweaked very easily.
thanks certain things i agree with and also have been trying to figure out some things in html script which i am a noob to. Resume and Cover letter will be up soon just havent had a chance to get to it. thanks for the feed back ill take it in to consideration.