I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…
PS Let's say that this is a unique tennis ball, and I would like to convey all the features of its texture, create a digital clone of it. And its shape is a perfect sphere
Yeah its kind of neat, gripes for me are the non-use-age and clearly beneficial "air ducts" for like the engine+, just looks like weird hanging pieces off the body, might as well use the "free" cooling aspects of going "fast", car refurbishers complain of the same thing, they should be useful instead of just tacked on…
Hello community I wanted to share with you this Teemo Target Dummy, made in hand painted, inspired by League. I hope you like it! https://www.artstation.com/artwork/obayOz Cheers!!
Have anyone managed to do something like that? With halo distance variable by noise input?It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?
Glad you like the idea :)! You can tip on Artstation, but just having a conversation here and brainstorming about new features is already more than I can ask for. I appreciate the gesture though
Does anybody know MEL command to do an onscreen message like this: print command only outputs to the command line, but I'd prefer to put something on screen to minimize user mistakes.
ANUO Artstation Still messing around with these, started yesterday, no refs just what does this look like what does that look like.Wanted to do something and take a break from the big project and this was the fun i had.The bird looks as if its "history" and masks/faces, thought it was pretty neat, the shark was looking…