Is there a option in max like there is in maya where overlapped UVs in the UV editor are a different color. example red = 100% unique UV space ||| purple = overlapped UVS
I personally think Bodyrott's demo reel is a very good example of a model/texture showreel. http://www.tylersart.com/gallery.html You can find it there... worth a watch.
Get a GP32, it is still better that the PSP and the DS, even though it is a few years old already... for example it just got a full speed Genesis/Megadrive emulator
Just be careful of using floaters - they produce incorrect heights, as you can see on [hp]'s example. They will swim around the surface is used in a parallax map directly.
this was just an example for a game that runs everywhere^^ dont worry about sizes and stuff, this comes when you choose an engine to show it in^^ this phase of the progress is called "optimisation"
I'd recommend bent vertex normals, and some vertex color ambient occlusion. http://wiki.polycount.com/wiki/Foliage#Vertex_Normals An old example (could use better textures):
I've been trying to reproduce a displacement effect on cubes for a cloner plataform that I've seen. But after trying out and tinkering with every option avaliable on Arnold, I didn't came close to the details being so perfectly extruded and shaped. Here's my settings on Arnold and the file overall with them applied: Do I…
Awesome, thank you Swordslayer. To clarify for anyone who's not used to European numbers, #{1,5,25} is the vert number so you could sub this for 923 for example to select vert 923.
hello, i'm serious, there are mosquitos now adays, why for example they bite more when you are attacking a boss in a game console, is this because the body makes adrenaline which gravitates insects in someway we don't know about?