We used to have a bunch of SDKs (skin development kits), UV'd lowpoly meshes that artists shared for fun on this forum, that anyone could try re-texturing themselves. Great learning material about how people organize optimized UVs! We have several threads for these, like…
Today I worked on sculpting some wear and tear to so modular assets and baking the normal maps on to the low poly versions. I had never used marmoset before. It was fun to play around with. I also started working on my first material in Substance Designer.
Most of the "negative interpretations" of video games come from people who have never even played or seen in-person, a violent videogame (or any videogame in some cases.) Games get a lot of hate by uneducated people the same way books used to get hate. People dislike what they don't understand. I don't see what's wrong…
Here's a quote from a review on seibertron.com that sums up my feeling about it pretty well: "If you're looking for the next Academy Award winner or Oscar winner for best picture, go see something else so we don't have to hear you complain about Transformers Dark of the Moon. If you are just looking for a great, fun summer…
Coming from a huge background in MtG and playing pro for a few years, I would say the game has changed drastically and now draws two different types of players. Those who think they can be big shots and win millions in pro tours (usually end up 157th place at State Champs) and those who play for fun. The game still has…
Thanks for all the positive feedback! Xoliul - Thanks! I wasn't really sure what direction I would take the bike. Your right though, with my blockout it seems like I'm already leaning towards more old school style bikes. When I get to working on the bike, I think it will be interesting for me to try to maintain an old…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…