[ QUOTE ] EDIT: here is the refpic I used. After looking at it I assume the whole red marked part does move back?[/image] [/ QUOTE ] After doing a quick google search, I'm pretty sure that's a Winchester Model 1892 or 1894 (or possibly an even later model), which is a bit different than the Model 1873 that I modeled. It…
I bought a pc, downloaded qtest, downloaded applications to rip open the .pak files and edited the textures for characters I found there with corel photopaint3 or 4 I dont remember which, rebuilt the .pak files with my edited versions and took a look ingame. From there I just kept making more textures for characters, then…
Had mine die at the end of March. Graphic card died suddenly. Turned it on, things had a very green tint. Restarted and it was fine. Next day the same happened, only this time when I restarted the system the screen came up black. I tried a new cable but that didn't work either. No red rings at all. Called tech and they…
Well tried the boolean method but for the life of me I couldn't get it to work. So then I tried to do a displace map, but the polycount required to get the result I wanted was to much to bare. So I ended up taking a more direct approach and thought I would share my method for others. If someone sees a way I could simplify…
For what it's worth, UVP allows for all of those. You can group islands, specify a box in which they're to packed, set rotation limits per island, and there's a tool that aligns islands to a world axis. I'm the same way: I like the face to be rotated upwards, I make my arm/leg islands as rectangular as possible and then…
oh by the way, it just dawned on me that i edited funky bunnies script to include a uv-squash function and had wanted to post the addition here ages ago. this'll only be interesting to the completely scripting-impaired since it changes exactly 1 value, but maybe it'll help ;) add this at the end: macroScript my_UVCollapse…
If you dont wont to model anything find free modular scene and start playing with it its like lego blocks[example below] and if you need custom models there are asset stores or pre made library with models both free and payed. Unreal engine has free project with bunch of stuff inside that you could use to learn how to use…
Thank you pretty much answer's what I had in mind so looking forward to updates :+1: Edit: Couple of links that might be useful, they're hi-res pics of commemorative tributes too WW2 soldiers that served with them. https://www.gunsandammo.com/editorial/auto-ordnance-thompson-m1/363440…
I've been developing tools for the Source Engine for years. It's become my bread and butter. One of the things I've found odd all along is how married to Hammer so many users are in the world. I also started with Worldcraft/Hammer years ago. But I've long since moved away from using Hammer. Many people seem to be tied to…