Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
I need help smoothing the trigger hole of this colt python. The traditional support loops creates creases, and trying to smooth those creases create different creases. How am I supposed to get the tightness the support loop provides with maintaining the smoothness of the area around it. The mesh in blue wires is the mesh…
I have been struggling with this issue for a long time now. Trying to figure out the "perfect" flow to do that. So could you share your tips'n'tricks and secrets how you add panel loops to a hard surface? Especially on a non-flat surface on a high poly object. I'm referring to 3ds max, but i guess the idea/flow is the same…
Hi All, I am using 3Ds Max version 9. I have 2 looping .bip files that I am using to create a new seamless loop with Character Studio's Motion Mixer. I would like to make the transition seamless between the two? I have lots of these to do so I am trying to get a good work flow down. The issue is that the last animation…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Hi, I’m a beginner game developer and have been working with Godot for a while. I don’t have much experience with 3D yet, but I’ve been programming in C++ for a more than 2 years and also know C#. I’d love the opportunity to join your team if you’re still looking for someone.
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Hey. I wonder if anyone know if it´s possible to select a line and then "grow" the selection along the line. I know there is a grow option but that selects all edges connected to the edge you have selected, i only want to select edges that are following the original lines direction, just like the loop-button, but loop…