Over the past couple weeks I have begun development on a supplementary environment to play TTRPGs with my friends online. I recently had a move across country and do not want my normal weekly sessions to end. Being a DM, weekly games can be a content burn especially with this campaign so I've decided to make a lightweight…
Hi, I am starting a new motorbike in my spare time and wanted to document my progress, partly to show people how I go about making models, and also of course so I can get tips on how to do it better!! I'm making a KTM 125 MotoGP bike, starting with a high poly, then baking it down. I like making bikes because there is a…
Me: I am a programmer for a long time, and I really like programming. But all the things I create in my spare time never end up being released (beside to a few friends), as I rather work on the next game than creating art, music etc. just like artist probably rather make art than debug unity/unreal scripts. <EDIT> This…
[ QUOTE ] [ QUOTE ] I was able to compile it without a problem in MSVC++ 6 and remove the pk3 checksum protection, making it usable for my project w0000000t! [/ QUOTE ] Hmmm, wouldn't it be better to simply change the checksum to your files, instead to removing the check? After all, the option to run on pure servers was…
What does your topology look like for the low poly one? It probably doesn't have enough resolution (polys). Also the detail you have there is going to be tricky to reproject, you might need to edit the cage distance and smooth and move it at different sub divisions while you're projecting (ie: divide once, project, fix…
This project demonstrates a custom-built Shape-from-Shading (SfS) pipeline designed for mobile devices. The goal was to extract high-frequency surface details (micro-relief) from a single pair of flash/ambient photos with minimal inter-frame delay. Key Features: * Differential Reconstruction: Uses divergence-based Poisson…
Blackbow Software Co., Ltd (Digital Shock East Network is a division of Digital Shock Co. )s a world leading 3D game arts enterprise that develops and creates character and environment game arts, game animations and special effects products in 3D game industry. We have cooperated with lots of game companies, game…
[Last Update] Hi everybody, it's portfolio time these days, I decided to make a new piece, and to learn Substance Designer at the same time! Hopefully this will brush away the dust that settled over my portfolio over the last years. I decided to go for a vehicle in a diorama this time for various reasons, it's faster to…
An amazing opportunity on one of the most exciting new games in development. Based on the universally loved Alien IP, we are looking to take the franchise in entirely new directions, whilst still holding to the core values of the series. We are looking for an exceptionally skilled and motivated team-player with a proven…
Hello I'm Chai, been working as all-around game artist, full time for many years. Looking to start partnership with a coder on a new IP, in Australia. (preferably Brisbane) About me I have 6yr full time commercial experience in all aspects of art - from concepts to animated assets & art direction. Unity Pro user,…