Agreed it seems people use there final diffuse and just run them through the Nvidia plug-in.. (or Crazybump). If you had a texture with black and white paint on it.. would you also just run it through the plug-in? The forms should be 'normalmapified' not the colour information.…
erm, i dunno about you other guys, but i used the tutorials and information on polycount/skindom/etc/etc sites when figuring out what this whole 'skinning' business was about. Saying that no one needs help, when this is a community where people come to learn and show off... tutorials and resources are an amazing asset to…
Nice tutorial dude! I remember when you made the modelng tree tutorial way back when and I'm glad you finally got to this one. Vig mentioned that you should make the background colors as close to your forground as possible. I remember someone posted a PS action for this so it does it perfectly, however; I can't seem to…
Thx for the tutorials. I wanna know, did I do anything right? besides, all I know is extrude and sub-devide. So yes, VERY new to all of this. [Edit] Just got back from the arcadia tutorial... wow, That's amazing, I dunno what to even say other than I wanna take down my excuse of a model
This looks like the stuff I made when I was your age Just keep working at it. Refine, refine, refine. Also, finding tutorials on the net will probably help you out a bunch if you want to get better. A lot of the portfolio's on this site have tutorials with them so they're always a good place to start when you're looking…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
DavidCruz Thank you for linking this tutorial, i welcome any help, so i definitely will check it out! Sometimes it's pretty annoying to go through the tutorials on YT because they mostly cover the same simple stuff over and over again and it's hard to find ones that are actually informative. Also, thanks a lot for liking…
Yup +1 for mudbox. Lovely easy to use app. You know there is a tutorial on Pixologic.com specifically outlining the workflow between Max and ZBrush. It think its the one about modeling a low poly club edit Its the Getting Started with Zbrush Tutorial http://www.pixologic.com/zclassroom/homeroom/ in the index check normal…
AHAHAH! I have never thought of that. I guess I'm thinking too technical and forgot the basic stuff. Thank you Johnny. Another thing. Do you folks know any tutorials about PBR. I have checked The Marmoset website and they only have explanations. None really about texturing. I want a more specific Tutorial or explanation.…
Hey yea I followed the Tom Newbury tutorial, but I made all the assets and sculpture myself. I think in his model he used in the tutorial though, he had the eye holes closed in the geometry, yet still didn't have this type of problem. So you think the eyebag being closed isn't the problem, but just that it's set too far…