So, let's get out with the easy things first (that I worked on these past few days). First pass blockout for the house (I had a lot of trouble matching the picture's perspective, so much that I concluded there are some liberties here and there in the concept). I'll refine the shapes later to try and match the cartoony…
I think it is too difficult trial, the improved workflow. Think I'll get a translation help. (많은 시행착오 끝에 작업을 다시 할수있었습니다...너무 어렵기도하고... 번역기의 도움을 받을께요 ㅎㅎㅎ) zbrush base (우선 지브러쉬로 베이스 작업을 하였습니다. 3d max에서 로폴및 언랩을 하였습니다..) my base wood texture node (이 노드는 베이스 나무 재질 노드입니다.. ㅎㅎㅎㅎ) texturing (언랩이 끝난 모델에 기본재질을 올려서 느낌및 어떻게 해야할지 고민을…
For the landscape material, I use a Material Function that outputs a world-space material (in this case snow). I use this MF in the regular landscape material and in the "special" terrain blending material on the mesh. You're right, if you were to put this rock on a sand-landscape, snow would still show up at the…
It depends on what version of Maya you're using. In 4.5 the alpha's should show up automatically if they're in a 32-bit TGA. In 5.0 (and above, I think) you have to connect your texture to the transparency channel. Just drag/drop and you should be set to go. Transparency sorting has improved a bit in the later version...…
Hey everyone here is an update at where I'm at with this project as a whole: Couple things to be noted, the brown smudging on the defender case, should not be there... left a layer on I guess... Also any help with the aliasing that is occurring would be great: In max im trying to configure my driver however it kept…
@Trawler Good job on the retopology, man. Looks great. I have seen some diff way of doing face topology though, with loops around her lower nose and her mouth as well. But yours should be fine as well. Side note; take your time, guys !! You can start December's challenge whenever you want.
Wow! Elves really do have the word pointy written deep into their genetic code... you know... pointy ears, pointy nose, pointy hair, pointy eyebrows.... (take some air in) pointy armor... pointy armor decoration... (exhales) hehe I'm just kidding here. :) I really like how it looks. :) Awesome costume! :)
Not bad at all, but do they fit the 'universe'? And another thing to keep in mind: they might have a good siluette for a 3rd person model, but the top looks kind of blank, even though this is the area that will be covering a lot of the screen space in 1st person mode. P.S.: I would much rather see an improvment in the…
A couple technical notes: To get multiple pieces of a mesh into Substance Painter as separate objects -- like eyes, nose, teeth, etc -- you have to assign each it's own material. Give the material the appropriate name as it will be associated with the mesh in SP. Also, has to have UV. But will seams matter that much? I…