in ue4 if i want to have a refraction effect do i need a volume (cube), or a simple plane would suffice? I know that for houdini that you need a volume
Houdini has the ability to export animations as textures for a realtime vertex shader. It would handle this problem pretty well I think. https://www.youtube.com/watch?v=bgMLGMaCUOU
You are completely right however I was talking from an individual artist perspective and in that case the mist cost effective solutions are blender, Maya lt and houdini indie IMHO.
Houdini Lighting Artist Interference Pattern are recruiting for a full-time Houdini Lighting Artist. The Role We are looking for a Houdini Artist to take a lead lighting role on projects. An ideal candidate would also be skilled in Nuke (or similar compositing package). The Role requires a broad knowledge and experience…
hello every one, still working on the stylized look , can some one give me some advice or suggestion ? https://www.artstation.com/artwork/zYeP6 model model
*UPDATESo I got some feedback regarding the Houdini stuff from Tim Dries from the BeyondExtent community on one of his AMA on Twitch (that I highly recommend to everyone) and would like to see if anyone else could weigh in on my portfolio and the ideas I had for the scenes. I'm currently working on a new scene that has a…
I would give Mayas new autoretopo a go. Its really slow but it does a good job on hard surface. https://www.youtube.com/watch?v=sRkNIUBmLS4 And i would testdrive the new zremesher in zbrush2019. Houdini does have the same plugin as a node. This could be automated in Houdini.…
houdini engine can position instances anyway so assuming you can position a nanite mesh with a blueprint there's nothing stopping you using them in conjunction with each other.
Hm... Okay. Thank you very much. I'll stick to maya, blender, zbrush, marvelous designer then. And if I'll become a CG professional one day - i'll learn Houdini.