Home Technical Talk

Remeshing tools for hard-surface 3D scans?

armagon
polycounter lvl 11
Offline / Send Message
armagon polycounter lvl 11
I've been scanning hard-surface items lately, such as gun parts, tools, car parts, etc. So far, I managed to get the scans in really good shape with minimal post-processing. Now I'm figuring out how to remesh them properly in order to use in-engine. I started with http://www.meshlab.net but the end result is not that great for hard-surface items, I always tend to get no so great edges. Of course, for animation that doesn't matter because I'm scanning the individual parts and assembling inside Blender.

What do you guys use for remeshing? Do you actually retopology or are there better tools out there?

Replies

Sign In or Register to comment.