Here's a few options of what you may be looking for Lee3dee's layout in first post: http://boards.polycount.net/showflat.php?Cat=0&Number=257626&an=0&page=0#Post257626 Mil0's first post http://boards.polycount.net/showflat.php?Cat=0&Number=284807&an=0&page=0#Post284807 Scroll down in my sketchbook for more ideas…
Is it setting your pivot to the world grid 0 0 0? If you move your object to 0 0 0 and export does the pivot come out in the right spot? I've and to do that with quite a few engines over the years. I wrote scripts that move your object, export and then move it back, because it was so annoying. There might be some settings…
Kinda hard to explain, but it's something I used to do all the time in 3ds max and probably a common thing done when modelling. Lets say there are my vertical verts: 0 0 0 I need to select them all, and rotate them in a way that they are still aligned but on an angle, like so:0 ---0 0 Best way of doing this?
this is my boot.ini : [boot loader] timeout=3 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /noexecute=optin /fastdetect