Does anybody happen to know how to make a node that converts a tiling square mat to a tiling hex mat? I'm able to do it in like photoshop, but for some reason I can't successfully make a node doing it despite knowing the steps. I'd just do my hex tiles outside of substance designer, but so far all my materials are being…
Hey Guys! I'm working on a project for University, I have to create an environment (interior/exterior) in Unreal 4. Just starting off this discussion with my most recent asset, a Persian rug created with the use of parallax occlusion mapping. I'm fairly new to UE4 so my node tree might not be fully optimized for…
The concept was simple hall with more focus on improving usage of material with added nodes for specular effect and also to build some atmosphere using more nodes on the world. By last, this scene was also imagined to have some chances to usage of clothes in blender. It does look a bit empty, but in one hand I wish to…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
Sorry code tags are hanging poly count again :poly127: below are some of my matching notes... ( Because I forget what works for me, all the time :whyme: ) basically, for selection: pCube1.f[27] //method 1 using ".[]" ".[]" are all illegal characters.. Therefore, they only need to be accounted for once in any match.…
I'm absolutely all for this, as it's an idea that's been floating around for quite some time, but there was never a 'right' time to start it so it kept getting pushed back. However I do have one concern that I'd like to hear peoples thoughts on. A polycount set treasure is a great idea - a natural extension of the emerald…
Hmm actually that's something I've kinda wanted for a while too, maybe I'll see if I can write a script for it. Would be nice to just right-click a referenced node in the Outliner and have it pop up the related reference in the Reference Editor. Sounds pretty straightforward to do too, since you can just do "referenceQuery…
Autoback on crash is in temp directory of your system. Warning: If the file you were working on has a messed up node, you will need to hunt through the file in a text editor and remove the node by cutting the text. Something you can't do in 3DS Max, even with autoback. Change hotkeys is in Windows>Settings And Preferences>…
Today's test, I decided to see if I could do 2D FX in blender, it worked through the use of nodes in blender cycles, loved it to be honest but I'll have to try something more ambitious later on to see if it really works on a more complex level. Here's the node setup I used for the Fire Ring (also used on the supposed blue…
I have a half hour drive to work and that popped into my head on my way this morning. Ha ha! Haven't had a chance to play with it yet but I at least know how to use the FX Map node. Ha ha! I could probably add a Blur and Levels node combination to blur out some of the smaller bits and pieces, or meld them together.