Hey guys I am trying to import my highpoly to maya so I can make a lowpoly, but when I export my mesh and import it into maya. My mesh looks like this is there any reason why ?
Hi everybody. Please tell is it possible to get in Maya same result without splitting edges which I get in 3ds Max using Toorbosmooth with smoothing groups option enabled? Max Example: And Maya:
Hi guys, I installed Maya 2011 to play around with Valve plugins. But now Unity is using it as the default Maya to do it's tasks in. I'd like to restore it to 2014. Any advice on how to do this? Thanks!
Does anyone know if it is possible with some script or plugin (or simple trick?) to select edgeloops in Maya 8.5 on triangulated meshes? So far I had no luck with NEX, OMToolbox and maya's native edgeloop selection tool. Thanks!
Do you guys use Maya LT? If yes; anyone used the new "send to unity" workflow? Does it work nice? Also does the latest maya lt 2014 extension 2 fully supports MEL? Thank you.
The odd thing previously w\as that to export to maya I had to export at 100 time sthe size, now I have to export at a scale of 1 They keep on messing around with stuff :o)
was wondering how long, general estimate, it takes to learn the basics of modeling/unwrapping in Maya, and if there are alot of similarities to Max. thanks.