I have read a few places that you should keep rigs between 30 and 64 bones for a mesh. To be honest I am not sure how to do this on a character with fully articulating hands and a face rig. My face rig is fairly minimal: four bones in the lips, four in the brows and two for the tongue (the eyes are sort of fixed orbs). But…
I'm making a low-poly character for a game that is less than 1000 tri-polygons. The character will have low-poly hands. How did games back in the late 90s like UT99 or Quake 3 do hand animations? Blend shapes? The character is going to use a gripping pose when holding weapons and open/relaxed when not holding a weapon. Do…
Does anybody have a favourite/recommended hand modelling tutorial? I'm making FPS hands and just need somewhere to start really. Its my first time modelling hands from scratch and I just want to make sure I get edge flow and things right from the beginning. There appear to be LOADS of tutorials out there but it would take…
Hello, I'm new to the polycount forum but everyone is warm and welcoming anyway for a beginner designer whats the best tutorial for hand painted textures ? i just love the look of it Thanks
Had to design and hand paint a stylized scene, and recently watched Indiana Jones, so I was inspired to make an archaeology site! https://www.artstation.com/alexrcreamer Thanks for looking!