So I finished all of the textures and uploaded the three views today for Jade Guardian Xayah's Ultimate~ A ton went into my thought process for this and I'll try to post some of it here. I wanted to customize her indicator to give it a jade guardian's feeling while not being too busy. I struggled with making it too noisy…
Blaizer made one sort of valid point though. Go out and make stuff. You, WE are the ones that make games. This is not us complaining about books or chairs or TV or plush toys. This is us complaining about our own products. No, we don't have absolute control, and no we cannot (realistically) force upper management to change…
I started to feel a little obsolete with some recent games coming out, so I decided to try some new and fashionable staff, like (honest trailers voice) substance designer and photogrammetry. However as it turns out substance designer is a just a glorified World Machine-style heightmap generation tool (which is out there…
Fredrik Hultqvist, Dominance War & Unearthly Challenge organizer and founder, announced today that he is resigning from his positions. Who is he leaving those events to to be organized? Find out that and much more after the jump. [caption id="attachment_4482" align="alignleft" width="140" caption="Fred Hultqvist, DW & UC…
Shacknews interviewed other developers who were using the unreal3 engine around the same time SK was, and they've posted an article covering their responses. Link and full text... right... NOW http://www.shacknews.com/featuredarticle.x?id=468 Last week the internet--or at least the video game-related parts of it--exploded…
"Yeah, Warhammer Online is still subs too, they only had to lay off the majority of the development staff and halt all content updates. sorry guys, you've got to ship a subscription MMO that isn't called World of Warcraft before you can truly understand." Dont forget that most studios do this with quite alot of their big…
Those Tantalizing Final Steps Dev Update #17 Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play the first few hours and getting away from just purely combat test maps. We also worked on submitting and getting our early…
Concept/Overview While I was trying to find inspiration for my next scene, I became fascinated by the works of Chong Fei Giap. They held so much life and color, and the feel of the textures and colors was fantastic. I wanted to see if I could recreate that look in 3D. Modeling From the beginning, I knew I wanted to create…
We are so pleased to finally be announcing our very first Community Project: the Polycount Tower! Presented by Sketchfab, the goal with this project is for the Polycount Community to have something they can all work together on and contribute to. No deadlines. No rules. No prizes. All for the fun of making game art. Over…
What if you plan for 6mo and it takes 9 or a year? What if you decided not to live in abject poverty with 7 other neck beards who can't wash a dish to save their life? How cool is going to be when you move back in with those guys and they drink all your beer, eat all your food and puke on your couch? How is it going to…