Thanks for the comments guys :) cholden: It is definetly going to be a realtime environment. Gonna show it in Xoliul's Shader or UDK Just finished putting a noise filter on EVERYTHING. It's pretty subtle but I think it works Sorry for the render being so noisy it wouldve taken forever to render it if I put the samples up…
Hey Guys Feel free to Subscribe on my Youtube channel & Please share for more Post Production Tips,Tutorial,Breakdown etc C&C are most welcome https://www.youtube.com/watch?v=eQuc0KSgYbE New Work at : http://www.facebook.com/gaganfx/ 3d:- 3ds Max & Vray Post :- Photoshop, After Effects & Magic Bullet Looks
Cold Iron Studios is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Hi everyone! I've been working on re-lighting my previous project to achieve better static lighting that has more visually appealing. This is what I came up with, Would be great if I get some C&C on this one for any improvements, like what can be changed in new lighting or whether old lighting is better with some tweaks.…
Hey guys! I'm working on a new character. The concept was to try to tackle something I felt 3D is difficult with, which was baggy cloth. So I created this character and hopefully it'll be interesting for you guys to see how I progress, and maybe I'll get some crits along the way! Here we go, the drawn turntable: And the…
Hey guys! This is a WIP of a low poly character I've been working on. It's supposed to be a portfolio piece. She has like 30k tris. I used zbrush and max for the high poly version, SP and PS for texturing. The brown parts (jacket, pants and gloves) only has a normal map applied so far. I hope you guys like it! C&C are…
Constructing what will hopefully be a new portfolio piece. It's to be a old, overgrown church in the New England wilderness - battered by the elements and time. I'd also like to include some sort of vehicle once the scene is fleshed out - perhaps a gleaming car of people investigating the scene or a freshly crashed…
Hi everyone, here is what I' m working on , for an australian contest.. the finished thing will be a 6k normal mapped character.. I decided to go for a fantasy "Thai" fighter.. anyway, here is where I am so far.. http://kakikukeko.free.fr/sumea/latest.jpg http://kakikukeko.free.fr/sumea/head.jpg…
Hey everyone. This is my building so far. Pretty close to complete for the building itself, but still some work left. I plan on using these pieces to create a few different buildings. Also, I plan on creating more props for the street. The sky and lighting is just a default set up in UDK, and has that middle area of…