Just wondering if anyone has had experience with Nvidia's Tesla hardware. I know that at work, lightmap rendering is a big slowdown in our pipeline. We don't have a full on server setup like Bungie, who's got hundreds of servers burning maps. We have ~dozen dedicated and then people turn their desktop PC's over to the farm…
Sup guys, I've made two WIP threads all ended terribly.. really because I don't have enough time in my day to dedicate. And so I made this thread to just dump some art whenever I can, and hopefully I can get some crits. Here are some quick thumbs for a character. Which one you like? Kinda goin for a ninja dude. First guys…
Developed by nukeygara, akeytsu is a brand new 3D program dedicated solely to character animation and rigging, for the animation and video games industries. Simplicity, velocity and ergonomics With its artistic-oriented approach, akeytsu breaks up classic standards of current broad-based solutions by providing a new…
I think there should be a organized tutorial thread. Especially for the people who take the time and make these tutorials. I know it seems sort of silly because you just need to look for em. but I would like a organized place to view Tutorials and something I know that is dedicated to tutorials. So maybe something to the…
I've searched around for answers but couldn't find any so I'll ask here. I have a sail of a ship that I have baked a normal map onto. The low poly is a double-sided face because having both sides of the sail would take up a huge amount of UV space. My problem is that this naturally causes lighting problems and it only…
Caimbria Team is recruiting! Caimbria is a succinct atmospheric single-player action game with a focus on replay value. The game plays in third person with an emphasis on deliberate gunplay and the use of a small set of skill/timing based abilities. Caimbria is being developed in Unity for PC. Caimbria is a non-corporate…
I haven't worked on a single image in a long time that I've dedicated so much of my time to. Specially a piece of fan art. Overwatch needs no introduction. I hope you guys enjoy this image that features all 23 of it's heroes. I've learned a lot working on this image, about the actual designs; differences between concept…
Hi all, does anyone have experience applying to blizzard? I'm looking to get into their internship program for FX art and I'd consider myself more than qualified but I'm not sure what the best avenues are for selling myself for this position. I've made tons of FX work and shaders in the past but my website is more oriented…
My name is Adam and I am just joining the contest, better late than never ;) I´m from Sweden and I am currently studying sound design for film but I have big passion for all kinds of sound design. Really interested in looking into sound design for games. Don´t know how much time I will be able to dedicate to the contest as…
The Game: * 3 years into development - About 1.5 years to market * Custom engine, written from the ground up * 5 primary developers, dedicated and easy-going * Centered around never before implemented feature * Real Time Strategy * Currently playable * Suite of engine oriented development tools - level editor, AI script,…