the link MOP provided for the tut IS the tut. there's nothing more on it. i personally had problems getting my snap to work....as did someone else. here's a link to the thread i posted: http://boards.polycount.net/showflat.php?Cat=0&Number=110217&an=0&page=2#Post110217
Ha! I was just discussing Nolanverse Catwoman the other day offline, and said she'd probably end up being an unattractive middle-aged woman in bondage gear who reeks of cat urine. Looks like maybe I wasn't as far off as I'd hoped.
Ok, so I had wanted to post this earlier, but my desk got taken over by cats. Here are some of my work from last year, to indicate the level I'm currently at. Critique is always welcome. 2D: The assignment was to combine a abandoned church and metro. 3D:
It's there in theory but in practical application it just doesn't work the same. Here is the positioning of CAT, which is the same as any custom bone rig. Biped rubberband mode has you select the joint higher up to move the position of the lower. If you want to move the elbow you select the bicep which has its pivot not in…
Thank you @Neox! Really nice advice, At the last minute I´ve scale out of proportions the bench, bad idea. Trying to not get out of focus, so a full character may be in another piece, what do you think of an animal maybe, a cat, chicken or a deer?
Greetings! I'm new to Maya (LT), switching there from 3DS Max (using CAT). There's an issue I've been having with the different way that Maya handles what I believe to be absolute and relative transformations/rotations. Here's the scenario: I have a Character with humanIK. I'm using the conrtol rig and auto key to set up…
Scaredy Cat Games is an indie mobile developer. We're on the lookout for a 3DSMax Character Studio Animator to create some cool and funny cartoony animations, to start rather soon. Ideal candidate will have: - Experience using 3DSMax: Character Studio to create animation - Able to animate in a cartoony style (Facial…
I use mostly groups (with IK-handles inside it) rather than curve controls. When I group some of the IK handles (Ctrl+G) the local rotation axes of this group is not oriented to the local rotation axes of the joint where the pivot is but to the global axes. Solutions: 1) Orient local axes of the group manually not the…
Some may or may not remember me posting this cat eons ago but I'm working on it again in earnest, now moved onto texturing. I got the initial blockout of colors and stuff done but I am at a loss for how I should proceed. The biggiest issues I am having trouble transitioning from blocky colors and tones to having the look,…
hey pair just noticed this thread, stuff is coming along nicely, especialy like your car model, here just incase you need some more images! http://boards.polycount.net/showflat.php?Cat=0&Board=1&Number=63122&page=0&fpart=1