They likely just wanted a certain type of character and the actress is just that, an actress acting that cg character. The intent was clearly not scanning and using her likeness 1:1, it's not intended to be the same approach as death stranding. What a cumbersome discussion.
Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
Hi there, I am looking for someone to join our team on a per-work basis. We are a game company who run Kickstarters and other projects where we need to render our products out before we make them or render them in a product level way (such as STLs) What we need is someone who can do the following and who has experience to…
I would say someone who you have to constantly walk around in egg-shells/is very hard to work with in general, stuff like extreme arrogance/lack of empathy and value of the time of others. Thats what comes to mind hehe
cool character i'd also recommend starting with a simple low poly base mesh. this way you can stay focused on the most impactful decisions first - proportions, shape, silhouette. It is more efficient to nudge a couple vertices that affect the silhouette compared to sculpting on virtual clay. give it a shot, you might find…
Apparently UE5.5 has nanite for skeletal meshes now. The question is how performant will it be? He's getting like 25 fps, but that's on a laptop of unknown make, and with several dozen characters on screen. https://www.youtube.com/watch?v=-I1Y0s_tZa0
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…