Seems we made the the recap! woo! So i better show what i've been doing, because it looks like Joe is doing all the work. He isn't. Just like... 95% of it. The narrative component of Orloth is told when the player collects crystals. The crystals contain messages left for them by the guardian of the town. We wanted a way…
Sup polycounters - here is some of the character work I did for Tomb Raider Anniversary Edition. You may recognize some of the likenesses from the very first version of the game (1994) The character concepts were done by Crystal Dynamics/Eidos. The modeling and texturing were done by myself... It was a fun project to work…
Hey guys! My friend Jimster092 and I are teaming up for this challenge and we're calling our throne room "Crystal Dominion" The room is inspired by crystals with a magical element surrounding it. We're trying to go for a more stylized feel with a blue and gold theme! Here are a few sketches I have so far: Dirty sketch of…
Nice paintover Moose, and I agree. Changing the shape will add alot, since the "alter?" kinda flows towards the middle, yet the crystals pointing more upwards. White crystal are more or less painted by their surroundings + refraction/dirt, though this isnt what your're trying to achive its always good to keep in mind.…
Crystal Dynamics is looking for game artists at its studio in the Bay Area Crystal Dynamics, the video game development studio of Eidos Interactive publishing, has an urgent requirement for an Effects Artist, an Environment Artist & a Character Modeler . We are wrapping up the next Lara Croft game, & getting ready for some…