Hi guys! I am available for a full-time or part-time/project job as a 3d Sculptor. I can sculpt characters and objects in 3d and do renders. https://www.artstation.com/piovani
Hey guys, quick question regarding rendering in 3ds max. Is there any simple and quick way of rendering a 3D asset with wireframe on? So I can get a nicely shaded render with still visible polygons etc.
This is really nice, love the attention to detail. Only nitpick is the skin has very fine noise throughout which makes it look like a poor render sampling rate. But the shirt and tie belie that impression. So, maybe too much fine detail?
This is really sweet. How many tris for the mesh (tris), what resolution textures, which texture passes did you make (diffuse, rough, sss, etc.), and what is this rendered in?
I've fixed this before, but I can never seem to remember how. I'm rendering with Arnold 5, Maya 2018. When I render the shot out in Render view it looks fine. But when I save the image as a JPEG afterwards it looks black. I have 'color management' turned on as I render. Right is render view, left is what I get after saving…
im using maya 7.0, what render globals should i be using to render game models? what light setup? the models look good in the viewports, but when rendered they lose crispyness and brightness...
From a portfolio point of view, if you have plans to work with real-time environments and/or models (games): add asset breakdowns. These should include for example, wireframe renders, texture map renders, etc. This will help showcase that you can create production-ready models and not just good looking still renders.