Oh, sorry, I didn't fully check that out - you should set the "Local" button too, like Jay Evans recommended here. The "Local" button is on the bar to the right of the viewport canvas.
Does pre-skinned local normal (position) help you? https://forums.unrealengine.com/showthread.php?137183-How-to-use-Pre-skinned-local-normal-(or-position)-material-nodes-to-overlay-textures-on-characters
Hi there, I am trying to define the local coordinates of my mesh's vertices. Here is what I have for the moment if I output the x local vertex coordinates of my mesh in a shader. The pivot is located in the center of the sphere and as you can see, the x local coordinate goes from 0 (center of the sphere, pivot position) to…