I know Houdini focus has been VFX, I have few questions regarding cinematic pipeline. Hero characters, close shots UDIM-s etc. I know by the fact UDIM-s are used in films and often also on hero characters and in VFX pipeline. Main reasin is that you have more control over texture details on specific model. For example: If…
Couple things off the top of my head. 1. WAY too many images, especially for the small props. I would cut them all down into 1 or maybe 2 pages and show them off that way. (7 renders of a cardboard box, 7 of a dumpster, 7 of a mailbox...etc.) 2. No real breakups or organization other than the tables. This forces people to…
1.What is bad thing working in gaming industry? Instability yes, though I have a hard time saying that this is actually the bad thing about it. I work in Sweden and we have way way more stability in the games industry than most other countries. I don't live in fear of losing my job at all, currently looking at 6-7 years at…
that may be not true, the obj exporter of modo works like a charm for me. When importing into Max or Maya, you may find some problems, but it something of the importer. Long time ago i wrote some help about importing/exporting from modo to Max and viceversa, a cube of 1 meter in modo= a cube of 1 meter in Max. Since Max…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
Question, at which point is someone actually backwards vs. just bad PR or lack of skills when it comes to communication. The entire "Japanese games are shit" was exactly the type of thing someone who never gave a speech would say, since they don't connote how people would react to public wording like that vs. what close…
A few things... 1) The outer spline is a bit messy, some of the outer teeth on the sprocket have double verts which is going to cause problems. 2) You need a plan for the edges connecting the two pieces together. 3) Centering the pivot point should help you align, rotate and duplicate pieces so they are mathematically…
Well honestly my Silo experience was extremely limited. I downloaded the trial, installed it, played with it for like 3 hours, then IIRC a big freelance job came in and I didn't have a chance to touch it again until after the trial had run out :( My impression of it was that it was a super fluid modeler very well suited to…
Vig and Paul make some excellent points. With your background as a web designer, I see this as a technical advantage, which could be a good niche focus as you try to get a job in games. If you are good at HTML, it isn't a huge leap to learn most scripting languages. A good script writer/more technically inclined artist can…
In Hell ! Practicing simple hand drawn pixel art fire effects. 🔥🔥🔥 #pixelart #pixelartist #pixelanimation #Animation #animator #2danimation #Flames #fires #Hell #hands pic.twitter.com/PDWd9o6yEW — WreckCre8 (OPEN FOR COMMISSION) (@WreckCre8) July 7, 2020 " title="Link: In Hell ! Practicing simple hand drawn pixel art fire…