its a real pain to bake in blender as if you have any metallic on your shader, it either does not bake at all or comes out looking too dark so all the chrome has to be kind of diffuse
This thread talks about why some of us do not decimate and a solution for the ones that did decimate, the pxgeek post smoothing option comment.So you'll just have to smooth the exported decimated mesh causing this issue for you and all should be fine, it not post results.The lazy and probably shouldn't be used solution is…
Hello, I recently learned about face weighted normals and just wanted to get some clarification on how they are applied in Maya. My current understanding is that Maya versions after 2012 apply face weighted normals by default on everything. So all I would need to do is add bevels and soften the edges. Is this correct or is…
Well, I managed to model all the veggies and started preparing the UVs. Each color is going to be a different UDIM - don't know if I approach this the right way. I mean the groups or texel density. If you guys have any tips on how to do it correctly, I'll be grateful! In the meantime, I'm gonna watch some tutorials on YT…
Hi ppl , I would like to write a python tool that does something with all material expressions inside of a given material. I have some issues with two material expressions: * Named Reroutes * Material Functions Named Reroutes are particular annoying, because the team is using them a lot. My script currently runs…
actually, even tertiary programmes for game art/course was not existed back that time at all, now they appear everywhere even online course, alot people still doing the blame this person for not try learning when there was no available course that time or they simply not enough funds or even online course is available.
https://linahinyemata.artstation.com https://linahinyemata.artstation.com Hello, I hope this message finds you well. I'm currently a game design student, having recently completed my Bachelor's degree and now pursuing my Master's. I'm interested in applying for a position as a 3D Art working student, and I'm seeking…
Hi Florian, Thank you for your work. This is perfect! The range length and offset sliders work great and speeds up my workflow significantly! The way you made the algorithm roll through the available colors also works exactly as I'd imagine it. The only quirk I found was that moving the SwatchSet slider collapses the…
for the tiling textures you likely want to combine it with using a splat map: Splat - polycount basically it is a master texture that controls where tiling textures go. If you overlay some textures on top of all of that it can look pretty convincing without a lot of work.
Blender tips, a shortcut to quick apply materials to all selected objects at once. Happy sharing and I hope this helps. #blender #b3d #cgian Watch here, https://cgian.com/2024/04/how-to-link-materials-in-blender/