SaferDan - Thanks man! This is done in 3ds Max. I use this material as a base and then open it up and play with the settings. Then I add some adjustments in Photoshop.
Awesome art on this pages.. Ravenslayer : great transition from your 3d sculpt to low poly,looking goo so far katzeimsack : love those zombies,and splash looks cool :) seven : cool concept ,looking forward to see him in 3d :poly142: onelunglewis : awesome sculpt i'll be watching your progress on this one . daphz : great…
Yesterday's work, it's a gedodude (pokemon), which will be included in a real-action short. Only rigging/skinnning left to do, then animation. Zbrush, topogun, 3ds max, photoshop.
suburbbum, really nice concept, looks like there's some foreshortening/proportion issues with the right arm and leg though. but as a concept it looks great, looking forward to seeing this 3D :)
Are you planning on animating him? The jiggler episode is my all time favorite episode of Adventure Time and I would love to see him come to life in 3d.
Nice work FirstKeeper! At this point I can't tell whether its 3d or concept. Here is a Bioshock inspired gun I've been working on. Still a work in progress.