Im getting a really bad crash here, after using the program for a while, i dont know how long it takes to do this, when i go into 3d viewer it will almost take down my entire system. Its such a hard crash it litterally makes my screen shake, really the video output starts to shake... After a little while it will give me…
Having an odd problem with xNormal not baking the correct high-poly geo. On the left I've got the xNormal view with some low-poly geo's cage covering the high-poly (ignore the stuff above it, there's no low for that yet). But the bake in the middle is clearly baking some random stuff from above... the bake on the right is…
I've processed the 2X1 image (512x256) you posted but works ok for me with the 3.17.4 I'm preparing, so the problem seems should be solved with that new version. Well, you can't really compare TS-normal maps using different coordinate systems because the color channels will be different for sure: xNormal uses an OpenGL…
[ QUOTE ] Installed it with co-ordinator & agent on the beefiest machine. [/ QUOTE ] Install the coordinator alone better. Will use a lot of resources. If you add an agent too to that machine will eat the RAM. [ QUOTE ] I installed xNormal, with agent & distributed render plugin on my machine. [/ QUOTE ] Don't run a agent…
lol Earth...you are right... is tic tock in english then ? Well...whatever... xNormal 3.12.0 ( release candidate 1 ) has been released. Four major changes from the beta 1... the conemap tool is now implemented, solved AO problems, fixed the dilation filter and now the program is using multicore features better ( a 90% of…
hi guys need help here, im running some baking test using this basic geometry and i always end weird nrml map. from left to right: -the low poly model -the high segmented model to use in Zbrush -the low and high uv (though i know its not important to unwrap the high poly map if it will be used in Xnormal) -the model in…
thats to compensate for the normals(smoothing) of your mesh, unless you set the normals to each face(flat shaded) you will get gradients like that. If your lowres mesh is as simple as i think it may be you're probablly going to have to do that to get any decent results using tangent space without adding extra edges on your…
Awesome program! I especially love the lightning fast (using duel core, XP64), no-fuss ambient occlusion bake. At the moment I can't get the normal maps to work exactly right. Everything looks good except the seams. Everything is in one smoothing group, with "smoothing" turned on in xNormal, and tested with Obj, 3DS and…
First of all thanks for the great program jogshy. The new max(averaged) cage works like a charm. I was forced to bake the hard edged stuff in max previously. I dunno if this is discussed before (I tried the search) Is there feature to set the the background color for each bake separately ex. white for ao and 128 128 255…
Anymore having issues with the mouse cursor? Vahl, that occurs with OpenGL or Direct3D btw? Tryed the latest 3.10.4 beta 1? Are you using Window Vista or WinXP 64? Can you play well other OpenGL/D3D games? What graphics card and drivers are you using pls? Are you using some kind or right-to-left reading localized language…