latest hair stuff, now the fun begins in converting it to game ready hair.Got a nice technique down, simply masking out the larger clumps, then adding fine detail with smaller clumps( manaully or with modifier) I start from the nape then work forwards (avoids working with sculpting evil splines ::anguished: ) The second…
https://polycount.com/discussion/218062/sketchbook-david-cruz#latest updates there, usually.. horrible tease? checking out the default colors. Still working on it, always come up with new ideas and things i want to try instead of just rushing like i always do i am making sure i like it this time around and learning what i…
I've been working on a big scifi Research Ship piece. The latest asset I've done for the scene is a Lab Coat for some of the ship's crew. Highlighted on the right is the shoulder patch design for the group she belongs to. Thanks to Eddy Khaou for sharing breakdowns of the patches generator made for Ghost Recon, which I…
Revisited my ol'beyond human challenge entry (while back figured i put work into it might as well finish it.) to just texture something, still have to fix a bunch of stuff but looks 100 times better than the old one. https://polycount.com/discussion/218062/sketchbook-david-cruz/p1#latest - (where i put my wips now, seems…