I was primarily going for the look and feel of D. I also tried to get the modeling of the grass right using C but as the project evolved, I decided to go for a more fluffy grass. The trees behind the house is a background pic, adjusted to fit the render. I used A as reference to try and get the trees appear as if they are…
Hi everyone, Got a question for the unity people, what is the best way to go about making trees for an FPS/3rd person perspective game in unity? With LOD and good-enough shaders for the canopy/leaves. Speed tree is a contender but I have herd crap about it, I used it last year to some dismay (it did not work so well with…
User Experience Designer (m/f/d) Full-time, on-site Limbic Entertainment is looking for a talented User Experience Designer (m/f/d) for an unannounced Unreal Engine 4 project. As a User Experience Designer, you will be designing and creatively shaping game interfaces for our upcoming PC and console games. You will be…
Hii all I just finished an update according with your reviews. I'm pretty happy about the new result , I think it's pop-out even more than previously. I hope you will like it ! Enjoy ! :D ** UPDATE ** - New lighting set - New sky - New FX on the sword - rework of Sheikastone - rework of tree model and texture - rework of…
@all thank you very much :) @Benvox2 One of the aims for project is to do everything manually so no Speed Tree :/ And yeah fern looks weird it was a quick test to see what I can make with just plane and texture basically :D @Adelphia Cool video thanks! Very cool husky <3 :D What do you mean by changing normals on branches…
Back with some more updates! Trees, and height fog are the major developments this time around. Gonna be optimizing the trees later, they're much too high poly for sure right now. I need to bake my more individual leaf planes into single larger planes. Also I'll make the leaves much larger, because at the more realistic…
Hi :D @S2Engine: Thank you, you bring up a really good concern, I'll add some more branches to the tree before adding leaves / flowers to it. @gsokol: You might be right, but my thought process for it was that everything in the scene aside from the tree is very straight and hard edged, so I wanted something a bit more…
I'm sorry to hear that. In case you consider changing a bit more, how about you go for a tree look somewhat closer to this: In case you want to invest that much work I think this could really improve the ingame appearance of your item while retaining the amazing animations that made this item so outstanding. I think you…
True, you need to flip it after, was in a hurry earlier :D There should be a tool called flip or mirror in the 3ds max unwrap editor. You can find all the information for free on the internet by looking around some and experimenting. But 3Dmotive also has a tutorial that might fit you better Intro to UVW Unwrapping for 3ds…
Hey @BIGTIMEMASTER , thanks for the excellent feedback and your time getting back to me on the piece. You are 100% correct with all of these things. I made some errors which stop the piece from hitting the realistic benchmark I was going originally going for. I'll forgive myself for my naivety as this was my first play…