It is moebius inspired in design, (helmet actually based on some artwork by Jan Buragay) but I mainly want to practice a more realistic detailed art style. Playing around with toon shaders definitely sounds fun for another project maybe.
The black gouroud shading is taking away from the style. If you can get some more saturated shadows, it would look nicer. Some kind of toon shader, but with soft transitions maybe?
I got my hand on max2010 and I really love the new functions for the viewport. Also tested the toon shader in it and for just a few minutes of playing around I really like the result
That explains something. Well you talked about DDO so I assumed it was textured, and those black toon shader lines made me wonder if it actually was something you did in DDO
Really cool stuff! It looks like it would be fun to play! I was up until 2am this morning playing it on the 360. I LOVE the shader that is used for the costume. It reminds me a toon render almost.
That would still produce issues with shadows and/or occlusion not being computed. I think the way to go would be a coloured ramp with luminance plugged into it as UVs. Like the TF2 shader or Unity's toon shader (ramp).
I was wondering if any of you guys had any experience with toon shaders? Do you think Maya Mental Ray with silhouette contour would be good enough? I'm aiming for a style like this
Hello!! Hope you all like this Alastor sword model from Devil May Cry. The toon style is inspired from the concept by George Selps from capcom-unity for 10th anniversary of devil may cry. Thank you https://www.youtube.com/watch?v=to6ip1Fr2ms
In this thread, I'm going to post the animations that I'm working on. I'm still trying to improve so any critique is welcome and appreciated. I'm using toon boom harmony to animate so if you have any tips or tricks for that as well that would be awesome.