WORKSHOP LINK http://steamcommunity.com/sharedfiles/filedetails/?id=534812735 Spend a lot of time getting all the details and tiling right, turned out pretty nice even without wear Id say Its based on a real german WW2 urban camo. More images on the workshop page as always
Hey Polycount, Here is a personal project I've been working on in my spare time. This it the porkchop express from one of my all time favorite movies "Big Trouble in Little China." There is still alot of work to be done, the wheels, smoke stacks, and a bevy of other details. Let me know if you see anything particularly…
Complete Weapon design has been finalized and published. Here are a couple of in-game shots! These are at a .16 float field tested condition. More images can be seen in the first post of this thread and on the workshop page. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=679848218
Hey buddy, what's up. I guess a good start for this is you linking your workshop page. If you haven't done any itens for the workshop, you should post a link with your portfolio or something like this, so the concept artist can see what you can do! :) This is my advice, cya!
Crosspost from my CS:GO workshop thread: https://polycount.com/discussion/158274/emus-wannabes-workshop-thingys#latest Just finished working on this P90 skin. More and more falling in love with blender 2.8s EEVEE renderer: You can find the skin here: https://steamcommunity.com/sharedfiles/filedetails/?id=1530191340
my goodness, if Source 2 is being built to be as friendly as UDK/CryEngine and has workshop integration built in that is going to be fucking awesome. I love the idea of just building a TF2 or L4D3 map it in, and having a 1 or 2 button solution for outputting it right to the Workshop page. goddam.
Congratulations to all the winners so far, really looking forward to giving some of your items a run in game :) . And really pleased to see valve making such a strong statement about what they want to see submitted to the workshop. Will be a big help moving forward with future workshop items.
Hello Everyone! I sent my first war paint to the workshop and I would like to hear some criticism/suggestions from those who understand better about it. Check more screenshots/images on workshop page! >> https://steamcommunity.com/sharedfiles/filedetails/?id=1589134016 << If you liked the result, upvote please!
what i want to do is render out a map for my object which is lightest at the bottom and darkest at the top.. sort of like the "Value Gradient - Beginning the Hirearchy" slide in the Dota2 workshop art guide: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf ive already tried using a dome and…
Hi i'm taking a learning path for 3D Animation from Digital Tutors (Pluralsight) now but i don't know what i must do after that i think to take a Body Mechanics Course from Cgsociety Workshops or subscription to Gnomon workshop what do you think i must do? i need advice and thanks