Well here we are, closing in on the finish line. The goal is to have this project finished by September 20th which leaves me exactly 20 days to finish things up and still a lot of things to do. The past few weeks I've finished up 99.99% of the sculpting (Only the back wall / trim remains) along with the retopo and baking…
It depends if you're doing only game or also VFX work. I'm guessing that VFX people would also buy shading scripts or bridges between some production programs. Here's some of the stuff that I have used and I'm still using in Maya. I can't recommend Fansub enough, his scripts are really (really!) useful. Quick Pipe as a…
I want to say that no matter what, it's all in the portfolio. You'll be fine. I think that most in their early-mid 20's are in their curiosity phase of what they want to do. There might even be that quarter-life crisis that some go through, I know I did. I don't know how the game dev scene is like in Toronto, but I will…
Hey, Thank you all. I got is sorted with Houdini. I have both programs i tested out in Houdini and then in Maya. but some how i do like Houdini more. Here is my dagger atm: https://tanel.artstation.com/projects/LXKPk Now need to learn more about shader building. I think that is important factor especially when i try to…
Decided to star small stylized project inspired by Spyro Remastered and an old wallpaper I found some time ago. The main goal is to create few stylized materials using only Designer, add VFX of bats and fog, and create simple shader for the grass and fabric. One more goal it's to create gameready pack of models for…
Hey there, I'm currently trying to build a grass generator using an FX-Map ... I'm curious to know how I go about building a mask input node where I can plug in a pattern of some sort which will mask out the areas which my grass will be placed? Exactly like how the Tile Sampler Node's mask function works. I've had a look…
Hey Polycount! It's been a long long time since my last update as I've been working and also just generally busy doing some travel and other shenanigans. I did do some work on this project a few months ago but never posted it, and then I lost enthusiasm some. The main thing blocking me from continuing work was that the…
I've seen some absolute rubbish(basically primitives jamed together) up for sale in places. I've seen scandalously priced and very average assets on Turbosquid. And I've seen top quality stuff going cheap. It depends where and who's looking. If you haven't got the experience I would say don't focus on the game asset…
For.. > a turret hero prop ..this might be overkill. For some VFX in a movie you might even need more. So this all depends on your use case and the needed pixel density. I guess the turret will not be used for a "portray" shot but "somewhere on the screen" in a game ?? Again: You may have to elaborate this to get a more…