I most often get "It works on my machine," which prompts me to go to his office (there's one programmer that says this most often) and repro it in front of him. He usually says something like "Oh, okay, I know what that is," after that. On our last project I would demonstrate a bug for a different programmer to which he…
What Paul said is very true. Usually, there are less character artists per team than environment artists. Environment art is a whole league of it's own. It can be lots of fun. It isn't an easy position to get into either, but there is more need for environment artists usually. So that raises your chances. Try modeling some…
greed + the fact that they lose money on the console hardware. consoles and their development cost are usually subsidized by games sold. That's also the reason for all the DLC - you cannot resell that. Somehow those consoles must be paid for. about the analogy: cars and books have wear and tear often making them less…
I have a hard time keeping the image in my mind long enough to put it on paper. I'll see really rough shapes or bloby forms - nothing defined. It usually dissolves from visual memory before I can get it down. It's why I don't usually design my own art pieces. If I have something tangible to work from in the form of a…
@DonEngland I do a nice poly paint pass before baking down usually. Sometimes it's much easier to visualize what you are painting in 3d. Once it's flat I will add more to the texture with hue and saturation passes and so forth. Need to figure out my workflow for PBR though. As far as the edges needing love I just meant…
I usually end up getting a new architecture book every time I go to the book store. My favorite is "A Visual Dictionary of Architecture" Its on Amazon right now for 30 bucks. Has great visual referances for pretty much anything you can think of architecture related. ANy "Visual Dictionary" however is usually a great ref.…
Earthquake, you're correct as usual. Voxels are always gridbased but if you have them in a 3d texture for SVOGI-like things then they will also usually be mipmapped and stored sparsely on the GPU, meaning that parts of the 3d texture that were precomputed and relevant to the scene being rendered can be paged into the GPU…
Depending on what engine you're in, there's usually some sort of pre-built shader and/or an example. CryEngine has it's own shader for glass that includes some specific options that you probably wouldn't use with the Illum shader. I think UE4 has an example with the starter content, if not, there's a few other free maps…
-I usually get uncomfortable sitting in one place for very long, so I tend to get up and pace around my workstation at home, usually while listening to music. I use this time to think about stuff to add to whatever I'm working on. -Over estimating what I'm capable of, "This totally won't take more than a few hours, I don't…
I'm not a full time free lancer, but when I receive money up front I usually deliver the assets and then receive final payment. There's 99% chance there will be minor revisions. If they pay first they usually get nervous and needy. Lately I've been just sharing a Dropbox folder with my contractors. They love getting the…