I am in the very beginning stages of game development, and I'm currently attempting to assemble a budget for a short demo of the game, since I sadly haven't stumbled across a large sum of money yet to fund the entire thing. I'll need to hire some 3D artists to pull it off, but since I'm not very familiar with the field,…
Hey everybody, My next Character is going to be a Soldier equipped with a Advanced Exo skeleton. I wanted to tackle a Male Character and something more hard surface oriented. The idea is very inspired by Call of duty advanced warfare and elysium. So heres my reference sheet. And for the face I'm going to go in my own…
Escape Studios are looking for Game Art Lecturers / Tutors to teach our undergraduate games art students. Our mission is simple, helping our students to create stunning game art covering the areas of Props, Environments, Lighting, Animation for Environments and Realtime-FX. We are looking for Game Artists with a broad…
so apparently apple is developing a way to detect if you are in a event/gig and auto disable your phones camera to stop you from filming it. supposedly it uses infrared sensors to detect where you are and turns off the camera. This is fucking atrocious if you think about the repercussions of this kind of thing happening.…
Hello there polycounters, I was wondering if I could get some advice on my portfolio and advice on getting your foot in the door. I've applied to a (hefty) sum of companies, including associate and internship positions but I've just been getting radio silence from them. I've seen a lot of forum posts/videos on what to do…
Hey guys! Next skin I'll be trying making is a PP-Bizon, and my inspiration comes from the name "Synergy" which means the interaction or combination two elements that when combined produce a total effect that is greater than the sum of the individual elements. I am going to go for a "Techy" metal plate theme with wires (As…
If I want to become a 3D Environment Artist, should my portfolio show only full environments or can I make various props. I have just noticed a lot of studios seem to not hire a specific "Prop Artist" position, but have discovered various professionals who only feature outstanding props on their portfolio. I just have…
In the simplest case all you do is offset the UV coordinates of each layer's texture based on view angle to the surface normal - You basically just apply a scale factor to the camera direction vector and add it to the UV coordinates fed into the texture sampler.(disclaimer : there's almost certainly another simple step…
Came back determined to finish this. When i started it i didn't have the knowledge on how to efficiently do it,I thought i had to unwrap and bake HP/LP for every individual piece, but now i'm gonna try this with tiling materials and trim sheets. After that comes the environment stuff which i have no idea, but i'll get the…
I have now hollowed out all the parts and they are almost at the 250$ limit without the floor, so I am taking it out and replacing it with a simple stand that connects the dowels I have made to be inserted into the characters feet and the tower base in order to keep them together and standing up. I was previously confused…