Awesome! Some more architectural thoughts, if you'll have them: The door header looks a bit odd to me. I think at this time the horizontal 'trim' (or bellyband) running around the center of the building would act as the header. That trim would delineate the bottom and/or tops of the windows as well. With that in mind, I'd…
Like this: See how there is a row of shingles that sit on top of the sharp transition points on the roof? Roofers have the same problem you do, because of the angles nothing lines up, looks pretty or is easily functional, so they cover it up the seams. Doing this on your model helps disguise that the textures don't line…
This is what's been done since the last update :) - made the trees again from scratch, wasn't happy with the previous ones - made the landscape material tesselated, although tbh it didn't really make a significant difference without looking strange - filled out the area between the road side and the house using rubble pile…
Bending & Distortion So one thing I didn't go over at all is that every house features a subtle distortion. Depending on the height and width of each house iteration (or otherwise put each house box). That means that a part of a house that's really high and thin will bend a lot, whereas a very low and wide house won't bend…
/edit: ah, bugger, you finished it as I were replying! :p You can still save even more space in there. I threw together a quick example model for you here: http://dl.dropbox.com/u/3093336/example_mesh.rar Have a look at that one and try unwrapping it the same way. I didn't include the roof or other details here, so those…