Greetings, My name
is Alain Berset and I'm a freelance 3D Character
Artist working remotely from Switzerland. I
specialize in all aspects of character and creature creation
for video games and animation. Here's
my portfolio: http://www.alainberset.com My
fields of expertise: -Character
/ creature design -HighPoly
sculpting…
Dear polycount-menbers, I'm currently doing research on a project for future clients of mine. Without going to much into detail I'm planning to build a web-based configurator engine which enables customers to design custom made clothing online. (I also posted this thread in cgtalk forum to broaden my input, please don't…
Update: i kind of fixed the leg and clothes problem and will instead apply cloth sims to them, but there's still this weird arm twisting going on here…
They say there are no stupid questions. I realize I accidentally sounded too dry. No need to apologize for asking for help with something you're unfamiliar with, it's just you did your homework in showing your research and attempts but failed to point out what you're struggling with. Being specific help us to help you, eg…
Update! I'm... not entirely sure why I keep changing matcaps. The second image was just thrown in to show a slightly closer view of the changes to the upper torso as well as the temp polypaint. I've been doing a lot of mesh cleaning :P Thanks for all the kinds words, guys. It really helps drive me forward :D Thanks for the…
@SeveredSon: Thanks for the tipp. Its not really night, more like overcast weather which causes the "darkness". I definatley apply your tipp! @leluxart: Thank you, I'll definatley come to that rolled away debris when I finish that part! For the fire, I used exactley this tut. :D I have no idea why it looks so repetetive…
truly amazing work - there's just a few small things that caught my attention: 0:10 whats the lighter shape in the centre of the newspapers? could be lighting but seems to appear as if you're clipping backwards through a poly? the newspapers themselves seem very flat too - could maybe do with a normal map? 0:25-0:36ish the…
As @ysalex suggested, i´ve tried to do some body "S Shapes" to apply some dynamism and fit more into the stylized type of character. As i finished the body retopology several days in Quad Draw before moving the shapes in zbrush, the topology has moved a little so i´ll apply some smoothing in parts like the forearm and 1…
Well, i have made some progress on the last month, but for different reasons i havent been able to post it periodically, so here comes an image dump. Wings: I personally feel that the wings are morgana's most attractive part of her design, so i began to work on them first. The idea behind them is that they should feel…
EDIT: References So, here's what we got so far. The following work was done using ZBrush 4R6. First thing was to get a base mesh and start with the face, which was the part that Ive began with in the concept Next went for the soft stuff, the parts of his clothing that arent hard, and that most of will be hidden under his…