Disguised spies also show up as your name when you mouse over them. Its a safe bet if you see your name plate flash on the screen shoot, FF or not. A good spy will keep moving in a crowd, friendly or not. Its a reckless spy who goes toe to toe with an eng who is camping his turret. Unless your fast enough to stab the eng,…
Well, this model will not behave very good in a sculpting app, because you have so many elongated faces which will result in elongated smaller faces when subdivided, and those will not respond to your brush strokes the way you will want them to. The model could serve as final low poly with some tweaks, but most likely you…
I looked into pro motion but it only supports 256 colors, I need something that can edit the alpha channels of a 24bit png, which seems to be different on png than tga (tga has a separate color channel png adds a 4th value to rgb to make it rgba and color droppers won't pick up the 4th value) Blenderhead, I was trained…
Since this is his high poly and will only be used for baking, I see no reason for him to worry about extra edge loops or optimizing it. Best results will come from rebuilding a new low poly around the high poly, not collapsing edges on the high poly to reduce polys to arrive at the low poly. Worrying about extra edges and…
You simply just learned an important lesson : from now on you will have to get into the habit of thinking and working in a non-linear way. That is to say : always keeping in mind the final lowpoly while working on the high ; being aware that some parts may have to be kept separated from others for an easier retopo pass ;…
the reason I work that way is that if you attempt to sculpt a basemesh and then re-use it later for the final result you'll generally find one of the following happens.. 1: You have a bad basemesh for sculpting because it's not even enough and you have to retopologise in order to get a decent high res - which then means…
Hey peeps!!! So...yeah, I haven't posted in a while. I've been busy with my part-time job and learning stuff like XGen. I did this a few days ago but I didn't wanna post with such little progress: yey, eyelashes on fleek (or is it?). Oh, and don't mind the missing the caruncle in the eye (the pink fleshy part). I was just…
"now i have the highpoly and low objects!" The lowpoly models you will obtain with that method will be only acceptable for assets of very low visual importance, or prototype models done quickly. For portfolio/production quality models (that is to say : models that can get you hired as a modeler at a game studio) you will…
Thanks guys. I DID experiment with adding edge loops to divide the existing polygons, because of the long thin lines in the texture, it resulted in wavy zigzaggy distortions instead, but I was just eyeballing it, I'll try completely rebuilding a reprojecting a test arch. I think this is where my modelling skills start to…
It would be good to know which software you are using... As for retopology: There are several plugins/stand-alone programs to do that. Like Graphite Tools(included in max2010+, or als plugin called polyboost for older Versions) WrapIt awesome retopology plugin for max but not free Max Retopo little free script like the…