Last time I saw with the change to differed lighting, piping in a light vector to a material aren't possible anymore. Am I correct here, or is there something I'm missing? Just wondering...
ive been racking my brains trying to figure this out? what order do you paint?? color,lighting dirt and details? i imagine that this is a big reason for me not landing the kind of job i want and its starting to get frustrating after 6 years of effort color detail dirt and finally lighting? howw do you prevent the lighting…
I'm going to guess you mean that two identical assets (in this case SM_Wall_100 or something like that) that are placed right next to each other seem to have one ever so slightly darker/lighter than the other even though they appear to share the same space where they would be lit evenly? If this is the case, you may be…
Looking good, huge improvements. Crits: - The level of dirt at the bottom of the white area, is about right for the level of dirt next to the ground. The bottom piece needs that treatment also, and maybe a bit more. - It looks like you dropped in onto a grass plane. Blending props into the environment is also something to…
Hi everyone. I'm trying to make a shader that take the position of a light source (or any object or point in the world space) and start a gradient from it using nodes. Then, the "illuminated" area should be shown in the object as a gradient that the size depends of the proximity of the light source. It's kinda hard to…
Can anyone reccomend me a cool character lighting tutorial? Doesn't matter what app it's for, as I'm guessing I can replicate it in Maya (just as long as it doesn't involve using Vray or any of it's lights).
Hey I love the idea for the scene and it shows a lot of potential. But I think there are some areas you can improve on or could keep in mind for future scenes. 1. Your main issue is lighting, its mean to be set at night but it doesnt feel like it. You could make use of an omni light on the musket being the main source of…
Hey all, So I'm trying to put together a sample level for our game's pitch video and running into some weird lighting problems. Its hard to explain so I'll just show the video: http://youtu.be/ry6RnuHFhLQ Basically as you can see, the light seems to get darker and almost black depending on the angle of the camera. If I…
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Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…