Hey guys, I've had a look around and I'm pretty sure this is quite possible. But my mesh doesn't follow my rig animation when I change the blendshape influence. I made the blendshape after both rigging and animating. Would this be the issue? I don't see why it would. Here's an image with and without the blendshape, and you…
"show me yours to follow and check your stuff" (not one has to follow - i took the shameless plug.) Okay you asked: (unzips) BANG! https://www.artstation.com/iam717 (leans a little to the right though, but never any complaints) not political, my sig is just for the, current visual chaotic group going to extremes and trying…
Ah ok, I'll have another look through it. I've used the basic NavAgent to get a basic enemy to follow, but I suppose that using a system where a random point around the player is picked and then the enemy follow that so they do not always end up right on top of him will work?
what technique you used to make hair plane like follow the hair flow, just only plane by plane with manual method or you adding spline(or Others) to follow the hair flow? By the way our model in Blender or 3ds max? please reply to my email (f4u21_mg@yahoo.com)
Torso looks a bit flat. Never played Xenogears so I can't speak for how well it follows the original game, but since it's a humanoid mech it would help to follow human anatomy whenever the reference pictures for the mech itself can't quite show you what you need.
yes, i think its more clear there something off there, although you can get away with it i guess. he's a ted short from following the general rules of proportion where chin->nipple = nipple->navel = 1 head. and we all must follow the rules, right?
to follow a curve and not distort your object itself you need to create a small plane, then parent your brick to this plane and enable instancing on your plane. then add array and curve modifier on the plane and your brick will follow your curve without distorting basicly you array your plane and instance a brick on the…
Okay i've followed a tutorial for rigging to the tee, absolutely to the tee, i'm pretty anal about following tutorials so i know its all done properly...well not so properly as there is an imperfection. Whenever I rotate in the X/Y ie/ Left to right the body deforms and so does the rig... Any help as to solve this and not…
Hey guys, I did a quick search and didint find anything on Twitter. I think there should be a thread where everybody posts their @Twitter and that way we can all follow eachother. I think its a great idea, especially since you can link to the WIP thread ur currently on- and post updates. Anyone else think thats a cool idea…
RE1 was 3dcharacters on pre-rendered backgrounds. I remember reading an interview with some of the RE1 devs, I think it was in game Developer Magazine back in the early 00's, they wanted to do it all in 3D but both their budget and the hardware made that impossible. Dino Crisis was amazing, a huge leap forward. I would say…