Hello! I am currently studying game graphics at The Game Assembly, and are in the middle of our portfolio course. During the course, we need to do three different portfolio pieces, and I have been working on my first one for 4 weeks. I feel like I have been stuck for the last 2 days and don't know how to progress with this…
Thanks very much for feedbacks ! I like my red wood tiles, but it seems that they look strange ahah. I will probably go for a more natural wood not painted if it is better.Regarding the vegetation on the roof I was following some ref like this ones :…
Hello fellow Polycounters! I've taken the feedback I've gotten to work on lighting/rendering. I've also added new pieces to my portfolio. I would love to get some feedback from you guys. You can find my portfolio at: https://www.artstation.com/artbyfan My previous progress thread is…
A couple related threads fwiw https://polycount.com/discussion/233389/plasticity-is-it-viable https://polycount.com/discussion/233944/struggling-to-model-blade-in-plasticity
A recent example, if that helps. See point#2 https://polycount.com/discussion/234499/mini-tutorial-baking-seamless-normal-maps-for-gltf One important thing to note: splitting UVs on hard edges is only really necessary if you’re baking normal maps.
Hi! Does Mesh > Triangulate with the face component selected do what you need? (https://help.autodesk.com/view/MAYAUL/2023/ENU/?guid=GUID-46439E7A-3FD0-460B-93FC-23917179D101) Perhaps the Connect tool does what you want: https://help.autodesk.com/view/MAYAUL/2023/ENU/?guid=GUID-86D1DC81-4016-4508-9AAF-956D9F8DF6A4
Happy New Year everyone! It's been so wonderful seeing all the excellent work coming out of this challenge spread across all the different concepts. It's been great to see the progress shots and how everyone approaches each challenge in their own way. With the new year upon us the time has arrived for a new challenge to…
Hello everyone! I'm working on this character. Ill be posting my progress here and any feedback is welcome, thanks in advance! :) https://polycount.com/discussion/234688/stylized-character-sculpt#latest
(Update 2): https://polycount.com/discussion/234168/wip-advice-water-temple-ue5-update-2#latest (Update 1): https://polycount.com/discussion/234035/wip-advice-water-temple-ue5#latest Here's a new update for my Water Temple environment project. It's been a while since my last update. Recently becoming a father has pulled…