Assign a material for each part of that model necessary. On import into unreal, check "import materials." double click material icon, set up accordingly. You'll need better instructions if it's your first time. You can find them in the Unreal Learn area. This all belongs in Material 101. Quixel has some good youtube videos…
Hi WaYWO, Love the tool and really want to use it, I followed the document to install the script but when I load it up in maya (Via the hotkey editor) and start creating some polygon shapes I get this error when performing any action within maya (panning zooming clicking) // Error: file: D: /Creative Software 2/Maya…
All of them! Also this one which wasnt mentioned: http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=81124&page=0 Pushing points is great for fixing symmetry issues, vertex normal toolkit will give you that maya smooth and harden edge goodness, also theres some texel density tools. Seneca and Eterea's scripts…
If you are not locked into only using Maya, I would suggest eat3d videos like Next Gen Texture techniques or the Old Damaged Pillar vid for great workflows with textures and uvs. Again, if you can try different software, the eat3d 3Ds Max 101 DVD covers all kinds of 3d program goodness (21 hours full). Eat3d! but. . .if…
HOLY SHIT U IS W1N!!!!111? I want to work on more AAA games... I've worked at small studios in the past making mediocre stuff. While it's good and all, it doesn't get the attention of big games. I like to see people enjoying the stuff I work on. Working at Turn10 was a start in that direction, so hopefully I can continue…
Those are looking nice! Two scripts that help generate trees. TreeMaker 5.0 and MaxTree 1.1. On there own they make some pretty decent base meshes to start from. I prefer to use TreeMaker more than MaxTree but I toss it out there because it is more set up for the crazy kind of trees you have. I also suggest using the…
Heya guys an gals got some awesome feedback from here last time and fixed alot of issues, now for the final touch im trying to learn to make a cage. I was watching a TuT which explains them but the way the tool expanded the mesh was not working the same way for me, it was just "scaling" the mesh up not expanding it. Anyone…
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Hello. Its been five or six years since the last time I did any sculpting/modeling. The last tool I used was Modo 101 so it feels like stepping out of a time machine. Here is the start of my first character. I was hoping to get some initial feedback... I feel out of the loop. I was studying the Left 4 Dead 2 models and…
I am making the switch from Maya to 3DS Max for my new job. I am watching the eat 3D video on 3DS Max 101. The instructor uses a lot of splines for things such as barbed wire. After creating the spline, he enables 'enable in renderer' and 'enable in Viewport'. This is all good and fun if you are rendering in 3DS Max, but…