Probably gamma affecting it so most likely that's the reason why your setup isn't giving proper result. In the texture properties window SRGB should control if it gets corrected or no, so have you tried checking/unchecking that on your textures and testing it then. Also Lerping is one way to do it, however when one of your…
listening to local Austin band and all around cool guys Full Service. See them live in Austin or when they tour, it's a great experience. I can fit 3 extra people in my car if anyone in Austin wants to ride with me to a local show, I always try to catch their summer shows that they put on in their back yard. [ame="…
I got a fix - copy/paste from my other thread where i was investigating the problem: no light maps at all yet... and the lighting is unbaked... howeveR!! i found a solution - I found what went wrong... in my normal map texture, the "unpack min" settings had gotten set to 0 0 0 instead of -1 -1 -1 somehow... totally screwed…
Do you need to use a mel script for this? Maya makes this fairly easy to do. Select the item you want to move first, then select the item you want it to move to. Then in the Channel Box, select the translate X value and hit tab 3 times. In case you want MEL anyway: { This'll move all selected objects to the last selected…
Just wanted to add a +1 to REH's Conan stories. I've reread the series about half a dozen times so far. REH really doesn't waste a word and he gets to the conclusions a lot quicker than in Martin's Ice and Fire series which I loved. It's a shame he shot himself in the head in his early 30's just as he was moving beyond the…
Hey Jeff, Thanks for the reply! I was able to get the aspect ratio correction working! Scaling the texture by depth proved a lot tricker though, your suggestion did work in theory, but since its doing it per fragment, the texture starts to get insane at certain distances/angles. What I really want is to scale the texture…
I have really been trying to get my artwork under people's noses. I havn't been successful at getting many contact names for the companies. Can someone tell me 1) if demo folders sent like "attn: art department" go straight to the trash? 2) if there is no phone number listed and the email is auto response, how do you find…
Sorry if I'm not making sense. I want paint texture and lightmap for a mesh in Mari, but Mari seems to only support obj, which only saves 1 UV set (which has overlaps). Does that mean: 1. have 1 UV set on .obj in Softimage 2. paint texture in Mari 3. import that .obj back into Softimage 4. create 2nd UV set for lightmap in…
its basically a way to anti alias 1 bit alpha so it looks kinda soft, if you look really close you can see patterning, but it looks way better than standard 1 bit alpha. so you get the sorting benefits of 1 bit alpha with a nice soft looking edge, really cuts down on the jaggies. i don't really know where to start looking…
I'm writing a set of tools for use in cinematics and i'm trying to find out if maya has a certain attribute to help with one of the tools. I was wondering if objects have a way of reading how much light they are receiving. For example, a spot light is lighting an object with a brightness of 3, the object it is lighting…