Advanced Materials in Unreal Engine Learn on https://www.wingfox.com/c/8637_2670_14165 The core knowledge points of the tutorial -Know the types of textures mainly used. -Know the main nodes and the Material Editor interface. -Learn the workflow of the creation process. -Understand how to create material functions to save…
Short: (TLRD;) cares about your time. Do Not Do what i did, which is "winged it" for years with no real direction. Just a bunch of projects with no real goal other than just getting better. If i got to redo it i would focus on 1 thing till it was "mastered", and then maybe move on. I got stuck into doing polar opposites…
Well, here's what I DO know. The traditional polygon rendering pipeline currently in use was designed specifically for single-thread operation. This is why an entire industry sprang up around designing and selling independent 3D cards. The current rendering pipeline needed an additional processor to really push…
MAYA 2016 I rotated the local rotation axis like in the picture and the rotation manip in object mode oreiented to the same as Local rotation axis. But on the right picture, I use move tool in object mode(holding W key and left click marking menu >> object) and the manip doesn't alight with local rotation axis. questions:…
I think throwing your hands up when Maya get's it's window focus wrong is totally in order. I've come across this as well and it does seem to be an issue of Maya getting focus wrong.. It's been a big issue with node editor vs bifrost graph editor fighting for focus too. It doesn't operate by magic, but it does operate by…
Think about it, does a custom made AK-47 make your game better than using a canned AK-47 that looks virtually the same? And speedtree has been used for ages with great results for example. Coders use library code all the time, but when it comes to assets its like a holy grail and everyone has to make their own, and most…
Hi guys I cant find any examples of well known "dynamesh+polish (from "Deform" section)" pipeline maded with ZBrush Core. It looks like Dynamesh are the sme as in regular ZBrush, and "Deform" section are lask of, at least, "polish by groups" feature, but still have "polish". Also i cant find any info about "Polygroups"…
Yeah, but I heard something about a windows based version coming soon... Anyway, in order to get xcode working, you need to have a mac as well. It IS possible to code and publish for an iphone without a mac, but involves a shitload of workarounds. The easiest route to go would probably to find a coder and convince him of…
Hey Ghib about that bridge tool : after some messing around I discovered that the bridge *mode* behaves slightly differently than the the bridge *tool*. Iirc the bridge mode is more prone to create backfaces. Just so you know! I agree about the modes in need of being streamlined! I love how you can jump from create to…