To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
So i got normal sampling working with the gerstner waves function. also here's the full code saved into a text file if anyone wants! In order to use the gerstner wave code just copy and paste the contents of the text file into your unreal material editor and use it as a function or any other graph
undo "Description of whats being done" on(--your code here) everything with parenthesis will be stored in 1 undo event. if this crashes then post code. Or as Perna says 'maxscript help'->'index'->'undo' Perna: do you think you could get your post added as a button to the quick reply dialog? :D
Ah sorry I'm an idiot. I meant to say I already tried the code in the userSetup, not the maya.env. Unfortunately it does not work. I think it gets parsed before the getPanel -vis code has a chance to execute properly. Oh well, I can just put this to a hotkey in the meantime as workaround if this is not possible.
I will be using Unity3D.. And doing the coding my self (not there yet....... But one step at a time ;) ) I guess I will have to play around with it... One thing I was thinking is to just remove the briefcase completely, then attach it to the character in game with code. But I don't think it will give me the results I am…
As mentioned above, it's probably because there's not many actual human-written reviews on the net -_- It doesn't appear to have a proper community around it: most descriptions come either from a year old "is it going to replace Substance" news articles, or from Instamat itself. The bot probably going to sound like an ad…
See, here's the thing ... I don't know why he changed. Maybe he thought he had to or something. But he WAS perfectly happy at one time in his life. Coding away on projects in a room somewhere ... before Minecraft exploded. So go back to that. Fuck the world. Make yourself happy with a little cottage in the Italian…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
So let me see if I understand: If you rotate the mouth control, say, on the +z axis, the mouth joint moves towards the -z axis? If that is the case, then one reason comes to my mind: Your mouth control is inverse oriented in relation to your mouth joints (has a mirroring effect). Like you said. Now you have two methods…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…