Pretty cool, but missing some important detailings on the sight and stock. http://www.studiocreations.com/howto/endorrebelsoldier/ers_endorblasterrifle.html IMO- I'd darken the diffuse on this one.
It looks fantastic - I'm still confused about the megatexture though - do they have several, ie: diffuse,specular, normal, opacity, lightmap megatextures?
Short of if is Groups define materials on sets of faces. Materials are pretty simple, old fashioned diffuse/spec. Smoothing is hard edges. Normals is custom vertex normals.
based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe: