I have my lods ready but when I type "model_name_LOD1" it changes it to "model_name_LOD2" Aaaaarrgh! Ive checked all the models in the scene and all the materials and there is nothing called model_name_LOD1 anywhere so I have no idea why it keeps renaming it! please help if you have had this issue before and know how to…
great model, very stilish shapes but a bit strangely clean and glossy. The roughness on all materials seems kind of "medium" you could push the contrast there a lot more. The values / brightness is very even as a cause also with everything being very evenly lit. The rear does takes my attention more than the way more…
I'm just thinking... Anything would be better than trying to scan 2 sides of an object in direct sunlight, since you have to have extreme exposure changes in your settings for that. I'm saying like, 1/200 - 1/100 (shaded side) VS 1/4000-1/2000 (lit side). That means that the lit side will be 10x as bright if it's visible,…
Pinkbox - perfect! Just what i'm looking for. Needs a bit of tweaking but definately the right input i need. @bardler - Not a bad idea, but sadly this needs to all work dynamically.
Hi everyone! We’re a team of two developers looking for an artist for our humorous superhero visual novel. Our previous artist recently stepped away to take a full-time job, so we’re looking for someone to complete some final art pieces before launch: * Marketing assets (including Steam page assets) * Main menu art * Main…
Looks pretty sweet, is there a concept you worked from? also i would see about changing the lighting a bit, dunno why but it seems to be too lit up if you know what i mean, maybe darken the shadowed areas just a bit, i think it would help the whole thing just fall together :) Also! FIRST! lol
ao applied to directly lit surfaces can look a bit 'grubby' or dirty - it theoretically should be applied only in ambient (shadowed) areas, but since many angines do not handle irradiance and bounced light in any case it is all a bit of a bodge towards a better looking result! It definitely helps to bake it out and then…
attempted to start a bit more work on my Zonda Cinque after a 2 month break, difficult getting back into the swing of things. need to work out how to get the gap between pieces to stop showing, ruins my renders so far, checking 2 different styles of render: the old blue and orange cliche something a little bit more…
almighty_gir : - the hard surface stuff looks very good. the organic stuff, not so much : Thanks. - there's almost no muscle definition, much like everyone in DBZ, Frieza was ripped (in all his forms). the upper arm for example just looks very blobby : As I saied, I converted him to old woman. - the smile is very bad, it…