[php][/php] Di$array - thats ok man, the video should be saved on my twitch channel for you to enjoy whenever :)http://www.twitch.tv/ssstrikerrr/b/489761492 lotet - patches...most challenging thing thus far!
Yeah none of the application presents generated a normal looking tangent space normal map. R: X+ G: Y+ B: Z+ (I'd assume white = +) Maybe there should be a custom option that lets you match the rgb +/-?
This is week 1 of Semester B and this project is of to a great start, fronted and its still got over four months of development "The Resistance" - 3rd Year Project. https://80.lv/articles/vertical-slice-building-a-medieval-city/
This is the normal map in SD. This is the normal map in ue4 no blue channel PS:I just import the sbsar file into ue4 and use default setting, I don`t know Why is it so.[/b] Help me please~ thank you!!
A. Why do most people using UE4 forget to place reflection actors in their scene? Could really help with this. Can't wait till there's a proper LPV system though. B. Gah it's JJ Abrams, I'M BLIIIIIND!:poly142:
If you're seeing WHITE as the theme, I will assume you're viewing on mobile. That's busted. I am surprised you got it to load, honestly. It's our top priority to A.) Make it work and B.) Make it look like Polycount, and not white.
Not the case, this is not editable mesh where invisible edges permit this behavior, vertices in editable poly can exist only a) when there's at least two edges connected to them, b) as isolated verts where nothing at all is connected to them.
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Bleed the edges for sure! A lot of artefacts at edges is caused from not bleed pixels around islands. Use "Solidify C" from flaming pearls. Free photoshop plugin package. There are A and B presets but for me best works C preset.